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Question by Mark G Smith · Feb 17, 2011 at 12:08 PM · fbxinstance

Does unity 3.2 support FBX instancing.

The autodesk fbx sdk faq states the following

  • Does FBX SDK support instancing? Instancing is supported at the geometry level. This means that multiple nodes can share a single node attribute. The geometry information is stored only once in the node attribute, and the transform information is stored in each node. Applying multiple materials on instances is still a limitation. Only one material is supported

As fbx now supports instancing does Unity 3.2 as it stands support instancing as described above?

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