• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Leniaal · Jun 25, 2013 at 06:01 PM · animationmodel

Unable to use .FBX file's animations in Unity3D

Hello,

So I have a model, which in 3ds Max has all these cool animations. So now I want to use these animations inside of Unity, but for some reason I'm having trouble here.

I exported it from 3ds Max, including the animation. And inside of Unity it is shown that the model has an animation with 650 frames, which is the same as in 3ds Max. So I divided the animations into different clips like so:

alt text

The animations all look fine in the preview and so I now have my model with the animations. Now I put the model into the scene and add everything I want to add to the animation like I do here:

alt text

Now what I want to do is:

         if (distFromPlayer.magnitude < 30){
             transform.rotation = Quaternion.Slerp(gameObject.transform.rotation, Quaternion.LookRotation(player.position - transform.position), 0.08f);
             animation.Play("growl");
         }

But the error I'm getting is "The animation state 'growl' could not be played because it couldn't be found! Please attach an animation clip with the name 'growl' or call this function only for existing animations".

What am I missing here?

Thanks in advance!

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by amc44448937249 · Jun 25, 2013 at 07:13 PM

Try this: Under the "Rig" tab (from your window above), choose "Legacy" as the Animation Type.

Alex

Comment

People who like this

0 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Leniaal · Jun 26, 2013 at 07:36 PM 0
Share

Thanks for responding, gave you the Answer :)

avatar image

Answer by Leniaal · Jun 25, 2013 at 07:03 PM

Problem solved after looking at this thread: http://forum.unity3d.com/threads/179220-Animation-State-Could-Not-Be-found No idea why it is like this, but it works.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why does half my model flip when I animate it? 2 Answers

Using Legacy Assets with Mecanim/Animator? 0 Answers

Model stays at the end of my animation D:? 0 Answers

How to have multiple animations (Walk, run, idle)? 0 Answers

Animation can't find my animations 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges