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Question by robert 1 · Feb 17, 2011 at 04:12 PM · texturechangecube

cube texture change

i have two cubes CUBE1 and CUBE2 when user clicks on button1 the texture of cube1 should change when user clicks on button2 the texture of cube2 should change and in single GUI.label i should display which cube(cube1 or cube2) is clicked by the user

if(GUI.Button(Rect(Screen.width*(3/6.55),Screen.height*(2/6.3),Screen.width* (1/6.55),Screen.height*(0.4/6.3)),"CUBE1")) { table7 = true; cube3.renderer.material.mainTexture = texture1; cube4.renderer.material.mainTexture = texture3; camera1.enabled = true; camera2.enabled = false; } } if(d2 == true) { if(GUI.Button(Rect(Screen.width*(3/6.55),Screen.height*(2.5/6.3),Screen.width* (1/6.55),Screen.height*(0.4/6.3)),"CUBE2")) { table7 = true; cube4.renderer.material.mainTexture = texture2; cube3.renderer.material.mainTexture = texture3; camera2.enabled = true; camera1.enabled = false; } }

if(table7 == true) { GUI.Label(Rect(200, 150, 300, 100), "YOU HAVE CLICKED ON: "+ renderer); }

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avatar image DaveA · Feb 17, 2011 at 05:21 PM 0
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Duplicate of http://answers.unity3d.com/questions/41833/texture-change-problem/41850#41850

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