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Question by DVendy · Jun 27, 2013 at 06:14 PM · movementinputvector3smoothdamp

Smooth movement when input is pressed

Well, I'm beginner in t$$anonymous$$s and my question is how to move an object to it's right smoothly when player pressed right? I've tried t$$anonymous$$s, but I've to keep pressing the button. I want only one push button and the object move until the destination.

     var smoothTime = 0.3;
     var isMoov = false;
     private var velocity = Vector3.zero;
     
     function Update () {
         if(Input.GetButton("Horizontal")){
             var in_direction : int = Input.GetAxis("Horizontal") < 0 ? -1 : 1;
             if(in_direction == 1){            
                 
                 var targetPosition : Vector3 = Vector3(25, 25, 25);                               
                 transform.position = Vector3.SmoothDamp(transform.position, targetPosition,
                                      velocity, smoothTime);
             }            
         }    
     }
     
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Answer by gamerant · Jun 28, 2013 at 01:43 PM

My knowledge of coding is quite limited but try changing Vector3.SmoothDamp to Mathf.SmoothDamp.

If that doesn't work then I suggest going to youtube and looking at Eteeski tutorials FPS1.3,1.4 and 1.6. They are first person tutorials and he explains quite well the code and how it works. The only t$$anonymous$$ng is you will have to do is adjust the code yourself so it works for your game.

Hope t$$anonymous$$s helps. Peace!

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