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Question by Jason Hamilton · Feb 18, 2011 at 10:56 AM · gameobjectrendererlinetwo

line render from object to object

hey, how do i use a line renderer to make a line that can be seen in game that goes from one empty gameobject to another?

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Answer by Jessy · Feb 18, 2011 at 12:03 PM

This code doesn't require the Game Objects to be empty, but that's fine. They just need Transform components, and you can't have a Game Object without one!

// Populate this array in the order you want the line to travel. var transforms : Transform[]; private var lineRenderer : LineRenderer;

function Awake () { lineRenderer = GetComponent.<LineRenderer>();

 // Use this line again later, if transforms.Length changes. 
 lineRenderer.SetVertexCount(transforms.Length);

}

function Update () { for(var i = 0; i < transforms.Length; ++i) lineRenderer.SetPosition(i, transforms[i].position); }

Keep in mind, the Line Renderer doesn't actually make lines. I recommend Vectrosity for that.

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