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Question by wijesijp · Jun 28, 2013 at 10:57 AM · image effects

SetTextureOffset cause pixilation

I am making a slot machine game in unity. I am using;

 renderer.material.SetTextureOffset

to move an image strip.

Everything works fine except after sometime the image strip gets pixelated when it is moving. This happens when I deploy the game on iPad.

Any suggestion why this is happening?

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avatar image Graham-Dunnett ♦♦ · Jun 28, 2013 at 10:59 AM 1
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What's the offset you give when it gets pixelated? Offsets are usually between 0..1. If you get an offset >1 then subtract 1 from it, and you'll have offsets between 0..1. (In the sense that an offset of 1.1 is the same as an offset of 0.1.)

avatar image wijesijp · Jun 28, 2013 at 11:28 AM 0
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Thanks That was the issue I was increasing the offset continually

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