Every time I try to run the game I get the error: Animator has not been initialized.
UnityEngine.Animator:SetFloat(String, Single)
Here’s the portion it’s calling the error on:
anim.SetFloat(“Speed”, speed);
anim.SetFloat(“Move”, isMoving);
And here’s the whole script:
public class PlayerMovement : MonoBehaviour
{
public float speed = 1f;
public Vector3 touchPoint;
public float isMoving = 1f;
public Animator anim;
void Update()
{
anim.SetFloat("Speed", speed);
anim.SetFloat("Move", isMoving);
// Lerps to the last position touched, going to have to modify this
// to only work when tapped not hold cause shooting will be hold.
if (Input.touchCount > 0 )
{
// Shoots a ray where you touched the screen
RaycastHit hit;
// There was an error before. The tag must be main camera.
Ray ray = Camera.main.ScreenPointToRay(Input.touches[0].position);
if (Physics.Raycast(ray, out hit, Mathf.Infinity))
{
// converts the touch point to unitys 3d worldspace Vector3
touchPoint = hit.point;
}
}
MoveToPos(touchPoint);
//isMoving = (Mathf.Abs(transform.position.z - touchPoint.z)* 10);
}
void MoveToPos(Vector3 touchPoint)
{
gameObject.transform.position = Vector3.Lerp(gameObject.transform.position, new Vector3(touchPoint.x, 10, touchPoint.z), speed * Time.deltaTime); // LAWL this had to be z even tho im using y for droid , wasted alot of time on that.
//gameObject.transform.LookAt(touchpoint);
}
}