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This question was closed Jun 30, 2013 at 05:09 PM by Griffo for the following reason:

Solved

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Question by Griffo · Jun 30, 2013 at 04:57 PM · animationmecanimstate-machine

Mecanim : reference state machine animation

I'm trying to reference a animation in a state machine called Motion on the base layer this is what I have -

 private var anim : Animator;
 private var Layer00CurrentState : AnimatorStateInfo;
 private var runState = Animator.StringToHash("Base Layer.Run");
 
 function Start(){
 
 anim = GetComponent.<Animator>();
 }
 
 function Update(){
 
     Layer00CurrentState = anim.GetCurrentAnimatorStateInfo(0);
 
     if (Layer00CurrentState.nameHash == runState){
          print("Do Stuff Here");
     }
 }

But when the model runs it does not print out, I've also tried -

 private var runState = Animator.StringToHash("Motion.Run");

Any ideas please ?

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avatar image Griffo · Jun 30, 2013 at 05:09 PM 0
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Never $$anonymous$$d I've done it it was -

 private var runState = Animator.StringToHash("$$anonymous$$otion.Run");

But I had the animation set as loop, set it not to loop and it prints out now.

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