• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bigbushybeard · Jun 30, 2013 at 08:01 PM · game development

Unity game developement essentials chapter 6 help!

I'm learning Unity game developement essentials and I'm on chapter 6.

I've been trying to get the HUDon part of my script to work but it won't work.

I don't know what's wrong but when I enter the door's trigger zone and or pick up a power cell the HUD won't turn on.

I deactivated the PowerGUI in the hierarchy.

This is my script:

Inventory script:

using UnityEngine; using System.Collections;

public class Inventory : MonoBehaviour {

 public static int charge = 0;
 public AudioClip collectSound;
 
 //HUD
 public Texture2D[] hudCharge;
 public GUITexture chargeHudGUI;
 
 
 void Start () {
    charge = 0;
 }
 
 
 void Update () {
 
 }
 
 
 void CellPickup(){
     HUDon();
     AudioSource.PlayClipAtPoint(collectSound, transform.position);
     charge++;
     chargeHudGUI.texture = hudCharge[charge];
 }
 
 
 void HUDon(){
     if(chargeHudGUI.enabled == false){
         chargeHudGUI.enabled = true;
     }
 }

}

This is my TriggerZone script:

using UnityEngine; using System.Collections;

public class TriggerZone : MonoBehaviour {

 void Start () {
 
 }
 
 
 void Update () {
 
 }
 
 public AudioClip lockedSound;
 
 void OnTriggerEnter(Collider col){
     if(col.gameObject.tag == "Player"){
         if(Inventory.charge == 4){
         transform.FindChild("door").SendMessage("DoorCheck");
     }else{
         transform.FindChild("door").audio.PlayOneShot (lockedSound);
         col.gameObject.SendMessage("HUDon");
         }
     }
 }

}

I need help!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by grandshadowdude · Jun 30, 2013 at 08:39 PM

You need to deactivate the component, not the entire object.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Bigbushybeard · Jul 01, 2013 at 01:02 AM

It worked! Many thanks!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Setting Scroll View Width GUILayout 1 Answer

Material doesn't have a color property '_Color' 4 Answers

Can anyone help out form this problem please its urgent 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges