• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by tutiplain1 · Jun 30, 2013 at 08:24 PM · terrainblendertree

Trees on terrain appear sideways

Hi all,

I just modeled and textured my first tree which I am hoping to use on a Unity terrain with the Paint Tree tool. I managed to import the model and its textures correctly. I added the model as a tree in the Paint Tree tool, but when I paint the trees on the terrain, they appear sideways (leaves to the left, rather than upward. I checked the documentation and it says to place the "pivot point" in the root of the tree. I assume this means the "object center" in Blender, which is what I am using. I set it as instructed, select the Nature Occlusion Leaves and Bark shaders, but the the tree objects still appear sideways. I tried importing it as both FBX and .DAE with the same result. I tried moving the tree sideways in Blender before export. Frankly, I don't know what else to do.

If I place the mesh directly on the terrain, it appears correctly (leaves upward). Has anyone seen something like this?

Comment
Add comment · Show 7
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ben-Stoneman ♦♦ · Jul 01, 2013 at 03:08 PM 0
Share

You could shift select both the tree trunk and leaves in blender and press Ctrl + J to merge them into one object?

avatar image tutiplain1 · Jul 02, 2013 at 04:00 AM 0
Share

The model is a single mesh.

avatar image tutiplain1 · Jul 02, 2013 at 04:04 AM 0
Share

I also tried aligning my mesh to the Y Axis, but when used as a tree with the Tree Paint Tool, it still appears sideways. I also tried exporting it from Blender 2.49, but it still does the same thing. Note that in the object preview the object appears correctly oriented, and also when I drag it onto the scene. It is only when using the Paint Tree Terrain tool that inverts it to sideways.

avatar image tutiplain1 · Jul 02, 2013 at 04:29 AM 0
Share

When I import the model, the X Rotation is always 270, no matter how it is positioned in Blender. Perhaps this has something to do with it?

avatar image Ben-Stoneman ♦♦ · Jul 02, 2013 at 03:53 PM 0
Share

You apply the rotation in object view?

Show more comments

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Azul_Shiva · May 14, 2017 at 07:25 PM

This has to do with Blender having its Y anx Z axis switched. In blender simply go into edit mode and do R X 90 and then in Object Mode R X -90.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Azul_Shiva · May 14, 2017 at 07:25 PM

This has to do with Blender having its Y anx Z axis switched. In blender simply go into edit mode and do R X 90 and then in Object Mode R X -90.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Trying to use Blender Exported Object as a Terrain Tree Object 2 Answers

Cannot draw tree from blender to terrain in unity, Why? 1 Answer

Tree brush making very tiny trees 0 Answers

Tree rendering distance 1 Answer

Modelling Terrain in Blender 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges