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Question by Guedez · Jul 01, 2013 at 11:00 PM · asset path

Dropbox sync and metafiles

I am using dropbox to synchronizing two computers using these configurations:

Version Control
Mode: Meta Files

WWW Security Emulation
Host URL: .mydomain.com/mygame.unity3dme.unity3d

Asset Serialization
Mode: Mixed

And the problem is:

Every 'first' time i open unity in each computer after a modification is done, Unity will import every single asset(at least i think it is every single asset). It takes almost 15 minutes in one of the computers to do so... Is it expected? Or i did something wrong?

One uses Windows 8 and the other uses Windows 7 if this changes anything...

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avatar image iwaldrop · Jul 01, 2013 at 11:11 PM 0
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Using dropbox to store your project data on is pretty error prone. You should look into using github or a version control system instead.

avatar image Guedez · Jul 01, 2013 at 11:26 PM 0
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This is sort of a releave and a worry, i was sort of getting out of space on Dropbox, but i will still miss the auto sync and i would rather keep using it if possible. But i will consider the github option!

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Answer by Jamora · Jul 01, 2013 at 11:49 PM

The asset importing happens because everyone uploads their local cache into dropbox.Change the settings in dropbox to exclude the Library-folder in your Unity project, so everyone has their own - correctly referenced - local cache. While you're excluding folders, consider excluding the Temp-folder, which only appears during Editor runtime. All files in Temp should be locked by Unity, but you never know...

Edit: What iwaldrop said is also a good idea: use proper version control. If you find github to be too confusing ( I did), use SVN.

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avatar image Guedez · Jul 02, 2013 at 12:38 AM 1
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Dropbox deleted the library folder when i desync it, good thing i had anticipated this and copied it before.

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