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Question by Boudi-AlSayed · Jul 02, 2013 at 08:52 AM · shadow3dsmaxviewport

Weird Shadow on my Model.

Hello There, I'm beginner using unity and 3ds max, I've created my model in 3ds and imported to unity but when I looked to it in unity viewport it has a weird shadow not like 3ds and udk viewports. I will add an image to see my problem and please someone help me and tell me whats wrong? alt text

ss.jpg (54.8 kB)
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Answer by Boudi-AlSayed · Jul 02, 2013 at 01:15 PM

Fix : IN Unity select the model in the project Assets. And change these options in Inspector:

Check Swap UVs & Generate Lightmap

Change Normals to Calculate.

Adjust Smoothing Angel (Depend on the Model Shape)

Works For me and may not work for You. Thanks for Reading...

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Answer by markpdolby · Jul 02, 2013 at 09:06 AM

It looks like to me that the normals of the model are messed up, one fix you can do for this in Unity is to select the 3D model in the project folder and there should be a drop down box for normals, change this to calculate and see what happens there (you may need to change the smoothing angle slider a bit).

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avatar image Boudi-AlSayed · Jul 02, 2013 at 09:54 AM 0
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that didn't work :(, I've tried it and changed smoothing, is there something I can do in 3Ds $$anonymous$$ax?

avatar image markpdolby · Jul 02, 2013 at 11:38 AM 0
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Did you use any smoothing modifiers in $$anonymous$$ax?

avatar image Boudi-AlSayed · Jul 02, 2013 at 11:43 AM 0
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Yes just Smooth and checked Auto Smooth

avatar image markpdolby · Jul 02, 2013 at 11:45 AM 0
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I believe those parameters are not exported to Unity so I would suggest (back up your model first) selecting the object in max and converting it to an editable poly from the right click menu

avatar image Boudi-AlSayed · Jul 02, 2013 at 11:52 AM 0
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Thanks, but didn't work :( I will try to make the same mesh again for the 3th time.

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Answer by selvap · Jul 02, 2013 at 12:18 PM

Dont use auto smooth or smooth for game.....just use smooth edge...that's enough for good game mesh.....try it.....give detail to model by texturing....

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avatar image Boudi-AlSayed · Jul 02, 2013 at 12:53 PM 0
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Thanks for your answer, $$anonymous$$y model doesn't need Texture its a High Poly RC $$anonymous$$otor. I think I fixed it I will post the answer.

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