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Question by Hatdatsat · Jul 02, 2013 at 02:17 PM · texturecube

How to add my texture to a cube?

I tried to write a code that would add a texture to a cube

 var BlueColorTex: Texture2D;
 
 function Start () {
     var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
     cube.renderer.material.mainTexture = BlueColorTex;
     cube.transform.position = Vector3 (0.5, 0.5, 0.5);
 
 }
 
 function Update () {
 }

The code gives no errors, But it also doesn't apply my texture. alt text

The cube stays the same, but it does show it tried to apply the texture. What to do? (this is my first post here i hope i added all i need to)

texture.png (115.8 kB)
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Answer by robertbu · Jul 02, 2013 at 02:23 PM

Looking at your image, I don't see any script attached to the cube. Did you perhaps attach the script while Unity was running? This is a mistake I still occasionally make. Note after attaching your script, you will have to drag and drop your texture onto the 'BlueColorTex' variable in the inspector.

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avatar image Hatdatsat · Jul 02, 2013 at 02:33 PM 0
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Your right you don't see it because the script is linked to GameObject, but thx to your post i figured out what i did wrong. alt text

I now drag and dropped the texture to that part where the arrow is and now it works fine. So thank you for the help.

texture.png (79.4 kB)
avatar image robertbu · Jul 02, 2013 at 03:08 PM 0
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You are absolutely right. I did not read your code carefully enough. I'm glad you solved your problem.

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Answer by xKroniK13x · Jul 02, 2013 at 02:31 PM

Make sure the Materials drop down on the cube has 1 material in it, and not 0.

The way I have it setup in my game (a nearly identical command) is to have the cube as a Prefab with all components needed on it (Mesh Renderer with 1 material, rigid body if needed, etc). And then I have this script:

 var brick : GameObject; //Assign this to be your prefab
 var blueColorTex; //Assign this to be your texture
 
 function Start(){
 
     var cube = Instantiate(brick, Vector3 (0.5, 0.5, 0.5),    Quaternion(0,0,0,0));
     cube.renderer.material.mainTexture = blueColorTex;
 
 }
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