• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Caiuse · Feb 20, 2011 at 10:21 PM · instantiaterandomsphere

Instantiate a Prefab along the surface of another GameObject (Sphere)

I'm trying to instantiate a prefab randomly along the surface of another object, in my case its a sphere, I have no idea how to go about such a t$$anonymous$$ng.

var grass : GameObject;

     function Start() {
          var grassNum = Random.Range(300, 400);
          for (var i = 0; i < grassNum; i++){
             var position = Vector3(Random.Range(-5.0, 5.0), 0.5, Random.Range(-5.0, 5.0));
             var grassScale : float = Random.Range(0.1,0.3);
             var tempObj = Instantiate(grass, position, Quaternion.identity);
             tempObj.transform.eulerAngles.y = Random.Range(0, 360);
          }

}

Cheers - C

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Jesse Anders · Feb 21, 2011 at 11:38 AM

You can use Random.onUnitSphere to generate random positions for the objects.

Generating the orientation is a little trickier. The easiest solution would probably be to use Quaternion.FromToRotation() to generate a rotation that rotates the 'up' vector for each object into alignment with the surface normal. (The surface normal will simply be the return value of Random.onUnitSphere prior to any scaling that you apply.)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Caiuse · Feb 21, 2011 at 12:37 PM 0
Share

I was thinking about using a modified LookAt.js to face my refab towards an empty GameObject at the center of the sphere. Thats should be a quick fix. Thanks a lot.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Randomly Instantiating an object inside a shrinking sphere? 1 Answer

Instantiating a random prefab. 2 Answers

gameobject spawn in randomrange coordinates 1 Answer

instantiate random prefabs based on player camera distance 1 Answer

Random Spawn 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges