need some basic advice. I'm wondering which of these two are more expensice for an iphone game:
1: a sprite on a plane with a 512 texture
2: a flat cutout mesh of 40 triangles, rigged with three bones, and has three bone animations..no textures
basically i'm wondering if I should use sprite or animate something on a flat polygon.. The advantage of the first one is of course, being able to go crazy with the textures. but with the second one in my case I wouldn't need textures, and I can have more animations.. My Main question here is which one's going to be more expensive memory wise, or which one will slow down the game.. (if none will, then think of multiples of each on the screen)
Thanks!