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Question by sparkzbarca · Jul 05, 2013 at 02:22 PM · inheritance

question about inheritance & scripts

OK so i have a class ballisticWeapon

and its a general class with the standard way to aim a weapon and general properties all ballistic weapons should have.

Now i to create a ballistic turret but this is basically the actual weapon now so i want to fill in all the values. How exactly is the best way to do this.

I thought i could just make a new script called say MG Turret to attach to the actual MG Turret prefab

then

 BallisticWeapon turret;
 
 void start()
 {
 turret = new BallisticWeapon();
 }

but when i do that the value of turret is still null. as shown by debug.log(turret)

Do I actually have to attach the ballisticWeapon script to the turret prefab and go

 ballisticweapon Turret;
 
 void Start(){
 Turret = this.root.getcomponentinchildren();
 }

?

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Answer by RalphTrickey · Jul 05, 2013 at 03:34 PM

It sounds like you're trying to do this.

http://docs.unity3d.com/Documentation/Manual/InstantiatingPrefabs.html

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avatar image sparkzbarca · Jul 05, 2013 at 03:36 PM 0
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actually in the end i figured out i was using

void start() not

void Start() and it was just trolling me.

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