Spawning In Photon C#

So, I am currently using photon for my networking solution but have run into an issue.
I am trying to get my player to spawn on a randomly selected spawnpoint in the game when they enter a room.

This is what i have done so far but I don’t code in C# so therefore need some help with this.

using UnityEngine;
using System.Collections;

public class NetworkManager : Photon.MonoBehaviour {
	
	public GameObject SpawnPoint;
	public Object Respawns;


	// Use this for initialization
	void Start () {
		PhotonNetwork.ConnectUsingSettings("Alhpa 0.2");
		        if (Respawns == null)
            GameObject.FindGameObjectsWithTag("Respawn");
	}
	
	void OnGUI () {
		GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString());
	}
	
	void OnJoinedLobby() {
	PhotonNetwork.JoinRandomRoom();
	}

	void OnPhotonRandomJoinFailed(){
		PhotonNetwork.CreateRoom(null);	
	}

	void OnJoinedRoom() {
	GameObject Player = PhotonNetwork.Instantiate ("Player", Respawns.transform.position, Respawns.transform.rotation, 0);
	}

}

Use an array maybe?