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Question by M1k4 · Jul 07, 2013 at 11:06 PM · 2datlasblur

How to stop textures from getting blurry?

Hello everyone!

I'm making a 2d isometric game and for that I'm using sprite sheets for the characters. But every time i try to apply it to a cube/plane i get a blurry texture.


These are the images/settings I'm using:

alt text

(these are the results, what i get from unity in the left side and what i want in the right side)

alt text

(t$$anonymous$$s is the sprite sheet I'm using)

alt text

(these are the material settings)

alt text

(these are the image settings)


Important!

I know that t$$anonymous$$s was answered before and that people say that to fix t$$anonymous$$s my textures must have a size of power of 2, but in some cases that's not very good for performance or for the pixel image itself, so is there any good way of doing t$$anonymous$$s? (a way of fixing the blurriness and not cause any other problem later)


Thanks in advance!

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Answer by xortrox · Jul 07, 2013 at 11:38 PM

I scaled the sprite sheet up to 4096x512 using gimp and the quality was improved a lot, but I couldn't find a way of fixing the blur.

4096x512

Also if you're making a 2D game t$$anonymous$$s shader might be of use: 2D.zip


2d.zip (253 B)
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avatar image M1k4 · Jul 08, 2013 at 12:54 AM 0
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avatar image xortrox · Jul 08, 2013 at 01:28 AM 0
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avatar image M1k4 · Jul 08, 2013 at 03:26 PM 1
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avatar image xortrox · Aug 06, 2013 at 03:21 AM 1
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avatar image letorbi · Aug 05, 2020 at 11:51 AM 0
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Answer by blorg · Jul 13, 2014 at 03:50 AM

Also Set your Sprites Filter to "point". I did t$$anonymous$$s and all my sprites look crystal clear, even though they are scaled 4x

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avatar image Anni2D · Jul 24, 2014 at 10:17 AM 0
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avatar image NekroJoey · May 07, 2015 at 11:13 PM 0
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Answer by abi-kr01 · Jan 19, 2015 at 07:43 AM

Uncheck Generate min map and set format to TrueColor

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avatar image farhan3d · Nov 08, 2016 at 03:35 AM 0
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