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Question by $$anonymous$$ · Jul 09, 2013 at 08:06 AM · gameobjectprefabgetcomponentinstantiated

How do I assign a script to an instantiated prefab?

I am currently creating a "spell" particle effect prefab which I need to turn into a Rigidbody to control it's physics to launch it through the use of an external script, the script itself is ready and setup but I am not sure how to assign that script to the said instantiated prefab.

Current code to spawn object:

 GameObject go1;
 spellFired = spellMechanics.testSpell1;
 go1=Instantiate(spellFired,spellSpawn1.position, spellSpawn1.rotation) as  GameObject;    
 go1.transform.parent=transform;

Just simple code I did to test out some different things, how would I go about assigning a script that is in my project folders (does it have to be within the Scene existing somewhere?)

Thanks in advance. Cheers.

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Answer by TobyXD · Jul 09, 2013 at 09:35 AM

Maybe you can try GameObject.AddComponent.

 ScriptClass myScript = gameObject.AddComponent<ScriptClass>();

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avatar image jaakaappi · Jul 09, 2013 at 09:41 AM 0
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You know I linked that same thing already :P

avatar image TobyXD · Jul 09, 2013 at 09:45 AM 0
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@jaakaappi Sorry about that, but your post didn't appear when I post $$anonymous$$e :(

avatar image jaakaappi · Jul 09, 2013 at 09:50 AM 0
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No problem, this system is a bit tricky and sometimes it doesn't show stuff like it should.

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Answer by jaakaappi · Jul 09, 2013 at 08:28 AM

You can use the GameObject.AddComponent - function.

The script doesn't have to be anywhere in the scene, if it is included in your Unity project, the compiler will find it.

--jaakaappi

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avatar image $$anonymous$$ · Jul 09, 2013 at 08:40 AM 0
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I've tried and it seems to do absolutely nothing, I've read up on it and I think I'm messing it up somehow just been up Unity-ing for 8 hours so maybe need to clear my head.

avatar image jaakaappi · Jul 09, 2013 at 08:47 AM 0
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Okay. If don't get it to work could you post your code so I can see if the problem is in there?

avatar image $$anonymous$$ · Jul 09, 2013 at 08:48 AM 0
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I'll respond tomorrow when I double-check everything on a fresh head, if I don't respond it's all good.

Thank you =)

avatar image jaakaappi · Jul 09, 2013 at 09:00 AM 0
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No problem ^^

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