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Question by Nerethar · Jul 09, 2013 at 09:48 AM · scaling

Changing the size without changing the x position

Hello folks, I've got a little problem that is bugging me,

when I change the scaling of an gameobject, (in my case the x scaling) it cuts or adds of both ends of the gameobject, making it appear to wander on the x position (the position stays the same, it just looks that way), is there a way to prevent that?

For example:

 my object:                 ||||||||||
 
 now I reduce the size:      ||||||||
 
 and this happens.
 
 I would like it this way:  ||||||||

Is there a way to do that easily? Thx for any help.

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avatar image TobyXD · Jul 09, 2013 at 10:01 AM 0
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See Resize object forward ins$$anonymous$$d of along the z axis

avatar image prototype7 · Jul 09, 2013 at 10:10 AM 0
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That's normal if your object axis is in the center. But you seems want the axis to be on the left of your object How to change object axis is to create empty GameObject and change it position to the left of your object and make that empty GameObject parent of your object, and finally try to x scalling empty GameObject

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Answer by TobyXD · Jul 09, 2013 at 10:26 AM

Make a dummy gameObject as parent to your scaling object, and move your scaling object's localPosition to Vector3(half x scale, 0, 0).

(Make the scaling object's left align with the dummy object's center position)

Then change the dummy object's x scale value, you will see the result you except.

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Answer by Nerethar · Jul 09, 2013 at 12:41 PM

Thanks you 2 =)

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