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Question by hhh 4 · Feb 23, 2011 at 10:13 PM · pause

pause .... .

how do i pause the entire scene in unity?

Thanks

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Answer by FLASHDENMARK · Feb 23, 2011 at 10:29 PM

function Update ()
{
if(Input.GetButtonDown("Fire1"))
   {
   Time.timeScale = 0;
   }
}

this should pause the game when the left mouse button is pressed.

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avatar image efge · Feb 23, 2011 at 10:30 PM 0
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And do not forget to disable the AudioListener.

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Answer by efge · Feb 23, 2011 at 10:35 PM

OrangeLightning's answer is the easiest way.
If you want a more complex solution with menues look at the wiki: PauseMenu

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Answer by Joshua · Feb 24, 2011 at 02:36 AM

This only works for gameobjects whos actions are based on time and not framerate though. You should also add an audiopause and add a if(Time.timescale == 1.0) to all non-time base objects.

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Answer by borukima · Jun 28 at 12:51 PM

I accidentally find this video. https://www.youtube.com/watch?v=KPaEnLpu57s

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