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Question by Sycobob · Jul 11, 2013 at 09:27 PM · wwwloadimageintotexturemaintexture

Using WWW.LoadImageIntoTexture with material.mainTexture

According to the script documentation for WWW.LoadImageIntoTexture, I should be able to use it with somet$$anonymous$$ng like

www.LoadImageIntoTexture(renderer.material.mainTexture);

however, in Unity 4.1.4f1 t$$anonymous$$s is a syntax error. mainTexture returns a Texture and LoadImageIntoTexture is expecting a Texture2D. What gives? Is there some way to copy a downloaded texture directly into mainTexture on a material?

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avatar image DavidDebnar · Jul 11, 2013 at 09:27 PM 0
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What is the exact error?

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Answer by Brian@Artific · Jul 11, 2013 at 09:37 PM

For C#, you'll need an explicit cast:

 www.LoadImageIntoTexture(renderer.material.mainTexture as Texture2D);
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avatar image Sycobob · Jul 11, 2013 at 10:00 PM 0
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Thanks. This works. First time I tried it I must have messed up somewhere, because things went haywire.

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