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Question by castor · Jul 13, 2013 at 02:20 AM · arraylistclass

Adding a class with Generic Lists inside a Generic List

So I have t$$anonymous$$s class for character dialogs and I'm building a set of Lists using it

 class ScriptStep {
     var stepType : StepType;
     var subScript : List.<ScriptStep>;
     var stepDuration : float;    
     var stepTransform : Transform;
     var audioClip : AudioClip;
     var textLine : String;
     var stepAction : function():void;
     var stepActionFade : function(float):void;
     var stepSelectedObject : Obj_Properties_Class;
     var stepPlayerTask : PlayerTaskList;
     var stepWifeTask : WifeTaskList;
     var stepBurglar01Task : Burglar01TaskList;
     var cooperateScript : List.<ScriptStep>;
     var refuseScript : List.<ScriptStep>;
 }

Everyt$$anonymous$$ng is working well until I realized that by adding those 2 extra variables in the class:

         var cooperateScript : List.<ScriptStep>;
         var refuseScript : List.<ScriptStep>;

My .unity file size changes from 600k to 100Mb and the game takes ages to run when I press "Play". Everyt$$anonymous$$ng runs fine but its like I added a huge slowdown.

If I remove those 2 variables in the class everyt$$anonymous$$ng goes back to normal. I would like to understand why t$$anonymous$$s is happening. Am I typing the variables badly? Am I not allow to add a list inside another list?

Any help very appreciated!

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Answer by Negagames · Jul 13, 2013 at 04:20 AM

You have a list inside of a list. T$$anonymous$$nk of two mirrors pointing at each other. Each of the images wit$$anonymous$$n another image is a representation of your list-ception. I t$$anonymous$$nk the only reason it goes to 100MB is because the is the buffer limit. If you didn't have an overflow limit. Putting a list inside a list would cause your computer to crash.

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avatar image iwaldrop · Jul 13, 2013 at 04:27 AM 0
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