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Question by emek12 · Jul 13, 2013 at 03:47 AM · invisiblesave scene

My Scene is Invisible

Guys I really need help b/c this is pissing me off. I spent 9+ hours coding my FPS. I had to go pray with my family for like 10 mins, came back and I couldnt see the scene tab or the game tab. So I set everything back to default. I have my tabs and when I press play on the game tab everything works perfectly. But when I click the scene tab all my objects are invisible. The ground,my player, enemies, markets, coins, teleportation pads are all invisible. Please help me! I tried closing the project and restarting unity and opening a new project but no matter what the things in my scene are invsible. All I can see are the meshes if I click on them. Im really frustrated. Should`ve gone with UDK :P

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avatar image robertbu · Jul 13, 2013 at 03:48 AM 0
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Is your scene camera moved or pointed in the wrong direction? Try double clicking on a visible object in the Hierarchy while the scene view is open.

avatar image emek12 · Jul 13, 2013 at 05:03 AM 0
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$$anonymous$$y scene direction is in the right spot, Ive been double clicking and CTRL-F ing constantly and it remains invisible. I see the mesh and the rotate,Resize, and Translate icons but I cant see the actual item texture

avatar image robertbu · Jul 13, 2013 at 05:05 AM 1
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In the upper left corner of the Scene view there is a dropdown. It selects from 'Textured', 'Wireframe', 'Texture Wire', 'Render Paths', 'Lightmap Resolution'. It likely says 'Wireframe'. Select 'Textured' or 'Texture Wire'.

avatar image jg2115 · Jul 13, 2013 at 06:44 PM 0
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try clicking on a hierarchy object and pressing f.

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Answer by gameprof999 · Aug 15, 2015 at 03:42 AM

This is late -- but I'm answering in case others have the same issue...

Another thing to try is the "Layers" tab in the upper right hand corner of Unity. This is a layers view tab. It's used to check and uncheck the layers that are visible in the scene interface. The "Default" layer usually needs to be checked. In some tutorials, other layers are critical.

Please note that the Layers tab we're using here is different than the one that's used to assign assets to layers. We're NOT using the layers button in the Inspector.

Hope this helps. I had the same issue today.

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Answer by osmani · Jul 14, 2016 at 07:47 PM

it's old post but someone other will need the answer,look in the inspector in the Mesh Filter....there is missing mesh,find the mesh and objects will appear again visible! i had the same problem and found the solution.

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avatar image bijukchheaashish92 · Jan 31, 2017 at 09:39 AM 0
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thanks you ! , thats exactly what i needed, Importing .blend into unity caused me this trouble. Now, one question ? What should i do to not select mesh from dropdown that 50 spaces long and choose every single time when i restart unity ?

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