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Question by Hydraxia · Jul 15, 2013 at 06:47 PM · guifloatlabel

Show the int/float value in GUI.Label

Hi!

I have a float, it changes over time. I want to show/write out the value of t$$anonymous$$s float in a GUI.Label. The float is nanometersinglerun. T$$anonymous$$s is the code:

 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript : MonoBehaviour {
     public static float nanometersinglerun = 0;
     // Use t$$anonymous$$s for initialization    
     
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         nanometersinglerun = Time.timeSinceLevelLoad;
            
     }
     
     void OnGUI () {
         GUI.Label (new Rect (50, 25, 100, 30), nanometersinglerun);    
     }
     
 }


When i try to start, it says: The best overloaded method match for 'UnityEngine.GUI.Label(UnityEngine.Rect, string)' has some invalid argument

and

Argument '#2' cannot convert 'float' expression to type 'string'

Both errors are at (19,17)

When i put the nanometersingletime into '' '', it works, but shows me ''nanometersingletim'' not the value.

Thanks!

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Answer by PAEvenson · Jul 15, 2013 at 06:54 PM

use

 GUI.Label (new Rect (50, 25, 100, 30), nanometersinglerun.ToString());    

or

 GUI.Label (new Rect (50, 25, 100, 30), string.Format("{0}", nanometersinglerun);
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avatar image Hydraxia · Jul 15, 2013 at 07:30 PM 0
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avatar image Professor Snake · Jul 15, 2013 at 09:55 PM 0
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