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Question by davidflynn2 · Jul 16, 2013 at 03:22 PM · accessing from any scriptanother scriptsending object

Get GameObject From Another Script

I am trying to get a Gameobject from another script and assign it to a gameobject in the current script.

Here is the code I have so far:

 piece1 = hit.transform.gameObject; //This sets my raycast object as piece1.
                 piece1.GetComponent<ParticleHolder>();//This gets the script that has the object I want in it.
                 piece = piece1.particle;//Particle is the name of the object I want to assign to piece.
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Answer by amphoterik · Jul 16, 2013 at 03:25 PM

Its your middle line of code that isn't doing anything. I am going to assume that piece and particle are type Particle (since you didn't specify). I would write the code like this:

 piece1 = hit.transform.gameObject;
 piece = piece1.GetComponent<ParticleHolder>().particle;

Of course, this assumes that particle is public in your ParticleHolder script.

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avatar image latsushi · Oct 25, 2018 at 05:34 PM 0
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Doesn't this also mean that particle is static? How else would you access the particle variable from the ParticleHolder script.

avatar image zORg_alex latsushi · Oct 25, 2018 at 07:24 PM 0
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The second line of code assigns to piece variable an piece1's ParticleHolder scripts public variable particle.

If that would be static, you would get it only this way:

piece = ParticleHolder.particle;

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