I'm creating a character in 3ds max 2011 with body and facial animation and exporting it to Unity 3. It almost works but when it comes to the facial animation I notice some inconsistencies and it doesn't look quite as good in Unity.
I have set the animation compression in Unity to off.
In 3ds max I'm using a biped combined with some dummies for the facial animation. I tested that the biped is not the problem by exporting it to fbx and importing it into 3ds max where it works correctly. I also imported the fbx into Unity but that looks exactly the same as if I import the 3ds max file.
I'm thinking that skinning to dummy objects could be what gives me problems but it seems to work perfectly in other areas of the face.
I'm hoping someone can give me some advice.
Best regards Martin