• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bpears · Jul 16, 2013 at 08:49 PM · navmeshpathfindingcustommodeling

How to use custom modeled mesh as NavMesh and use with built in pathfinding?

I'd like to just make my own mesh that is made exactly how I want, no baking objects in the scene. Using whatever modeling software to make it.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mill0698 · Jul 16, 2013 at 08:51 PM 0
Share

Could you expand on your question?

avatar image bpears · Jul 16, 2013 at 08:55 PM 0
Share

Ins$$anonymous$$d of generating a navmesh in unity, baking obstacles to change the mesh, which cuts holes around objects.... I ins$$anonymous$$d would want to just import the mesh, already formed how it needs to be, wrapping around obstacles and whatnot, but this way, I don't have to rely on unity baking it out, and can have much more control over it. So to recap, I want to be using a regular mesh, imported from modeling software, as the navigation mesh.

avatar image bpears · Jul 22, 2013 at 04:03 AM 0
Share

Bump.......

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Mill0698 · Jul 22, 2013 at 05:33 AM

How ever someone correct me if I am wrong but navmeshing is just a*... and the mesh you see is just a visual representation of the potential nodes the a* is going to check. if you don't like how unity navmeshing doesn't allow baking at runtime, i suggest recreating your own A*... if you can't seem to get the shapes you are looking for, try creating invisible objects to get the shapes u need. if your problem. Navmeshing is very handy. Give it a little more time and credit

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

AI on dynamic navmeshes and moving platforms? (Drawbridges, Elevators, Monorail trains, etc) 1 Answer

Recentering an infinite world that has a NavMesh. 0 Answers

Use Fog of War to Restrict NavMesh Per-Agent 0 Answers

NavMesh Baking Problems 0 Answers

NavMesh agent Pathfinding Zombies 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges