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Question by Nik-60 · Jul 17, 2013 at 07:09 PM · gamecharacter customization

Character Customization (Wrestling Game)

Am looking forward in creating a wrestling game...
Would love to have some suggestions, tips and some relevant stuff...
I would like to start of with the create a wrestler section...
I studied the character customization tut from Unity & I'm good to go...
I'm currently modeling a basic mesh for the base model of caw in 3DSMax...
I want to have a lot of customize option's like hair styles, t-shirt's etc...
I want to know how and what format to export the model...
Example, If have the base character, And a couple of T-Shirts for him
Should i export the Character, T-Shirt No.1, T-Shirt No.2 as separate object's Or as the same object...
So i would like to get some suggestion's on this...
Thanks in advance...

Regards,Nik-60

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avatar image Benproductions1 · Jul 18, 2013 at 03:09 AM 0
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You can do it however you like. Usually Unity can auto import your model. Have you tried that?
Natively Unity supports .fbx and .obj models, when auto import doesn't work

avatar image Nik-60 · Jul 18, 2013 at 05:18 AM 0
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Thanks for the answer Sir... Yes, I know unity supports fbx and obj importing... Basically what i'm trying to achieve is for T-Shirt1 I will be having nearly 20 $$anonymous$$aterials, Each with a different design and color... And T-Shirt2 would have 20 or 25, but would he sleeveless... So i want to have the base, and be able to apply all these stuff over him... So should i export em separately and use it as prefabs to apply it, Or should i export it as a single object and use the show/hide mesh technique... Waiting for your reply

Regards,Nik-60.

avatar image Benproductions1 · Jul 18, 2013 at 06:56 AM 0
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Ins$$anonymous$$d, you should have the tshirts have one material only and you simply swap out the texture. No problem with doing that. For switching between the two you should probably just disable their mesh renderers for the ones you aren't using

avatar image Nik-60 · Jul 18, 2013 at 07:40 AM 0
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Thank you once again sir... Yes, I will be changing the renderer.maintexture during runtime... I read that enabling/disabling mesh renderers would affect performance of the game, Just for an example i said it would be two, But i would like to have a lot of stuff like different types of shirts, jackets and all that i could probably model in $$anonymous$$ax... And also i would like to be able the adjust the height and width of individual body parts, like the Chin, Cheeks, Nose, $$anonymous$$outh etc... I think it has to do something on modelling, But other than that I don't know... So it be great to hear from you...

Regards,Nik-60

avatar image Benproductions1 · Jul 18, 2013 at 10:10 AM 0
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@Nik-60 please don't call me "sir" ;)

I would suggest that if you want to be able to change individual body parts, you will need to create your character with the relevant bone structure and weight paint it in such a way that allows you to customize appearance. As for performance, I suggest against instantiating and withdraw my previous suggestion about disabling it. Use object pools ins$$anonymous$$d :)

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Answer by Nik-60 · Jul 21, 2013 at 05:03 AM

It is working like a charm, Thanks Ben... Have not figured out a way to use object pools yet...

Regards,Nik-60

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