• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by greenro man · Jul 17, 2013 at 10:31 PM · raycastsystemhitmelee

What is wrong with this melee system?

Hello, guys! I am following some tutorials on Unity and I can't seem to figure out what might be the problem with this melee system.

I have a player and an enemy.

Player script: #pragma strict

     var Damage : int = 50;
     var Distance : float;
     var MaxDistance : float = 1.5;
     var TheMace : Transform;
     
     function Update ()
 { 
     if(Input.GetButtonDown("Fire1"))
     {
     TheMace.animation.Play("Attack");
         var hit : RaycastHit;
          if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), hit))
         
         {
             Distance = hit.distance;
             if(Distance < MaxDistance)
             {
             hit.transform.SendMessage("Apply Damage", Damage, SendMessageOptions.DontRequireReceiver);
             
             }
         }
     }
    
   
     
 }


Enemy script: #pragma strict

    var Health = 100;
    
    
 function ApplyDamage (Damage : int)
 {
 Health -= Damage;
 }
 function Update ()
 {
     if (Health <=0)
     {
     Dead();
     }
 }
 function Dead ()
 {
 Destroy (gameObject);
 }
 

The enemy doesn't die, what can I do?

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by Narv · Jul 17, 2013 at 10:41 PM

If you are sending a message to ApplyDamage, you should write in the sendmessage: "ApplyDamage" instead of "Apply Damage".

Also, try putting in Debug.log(""); statements to see which parts of the code are firing.

Comment

People who like this

0 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lewdude9 · Nov 04, 2013 at 08:46 PM 0
Share

thank you so much

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Yet another NullReferenceException question. 2 Answers

NullReferenceException: Object reference not set to an instance of an object Raycast...? 1 Answer

How to get information from raycast? 2 Answers

Melee - Raycasting Distance, Sending Message 1 Answer

Raycast ignoring tags problem 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges