• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Calclavia · Jul 18, 2013 at 02:50 AM · collisioninstantiateobjectspawnspace

Spawning if there is space

I'm writing a game where the player can spawn various types of objects with different shaped and sized colliders. Is there a good way for me to check if there is space in the world for the object to be spawned so I don't spawn things that gets stuck in other objects?

Comment
aldonaletto

People who like this

1 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by aldonaletto · Jul 18, 2013 at 04:40 AM

The easiest and fastest way is to check the available space at some position with a sphere or capsule (rotated to any arbitrary direction) that could fully contain the object: the functions CheckSphere and CheckCapsule execute immediately and return true if something touches the test volume. You could implement this by having two prefabs for each object, one for space test and the other for the actual object: instantiate the test object and, if the space is free, delete it and create the actual object.

If your objects can't be reasonably encapsulated by a sphere or capsule, however, you can create a mesh trigger with the desired shape, wait for the next FixedUpdate and verify whether any OnTriggerEnter event was generated: if none, the place is free and you can instantiate the object. This space test takes some time, since you must wait for the next FixedUpdate. It's ok if you just want to know whether a given location is free, but if you want to draw random positions until a free one is found, this may take an unpredictably long time. Anyway, if you want to have more details about this approach, take a look at this question.

Comment
save

People who like this

1 Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image aldonaletto · Jul 18, 2013 at 10:58 AM 0
Share

Oops! The link to the question was missing - fixed now.

avatar image Calclavia · Sep 16, 2013 at 12:43 PM 0
Share

Thanks, worked!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with Intantiate using uLink! 2 Answers

Give object velocity based on spawn object rotation? 2 Answers

Detecting collision from Instantiated objects 1 Answer

Collision spawned object 2 Answers

Spawn many object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges