• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by pavster · Jul 18, 2013 at 09:19 AM · slenderslenderman

Array index is out of range

Hi When I always play the game it comes up with Array index is out of range? Can someone please help me?

 #pragma strict
 @script RequireComponent( AudioSource )
 var papers : int = 0; // counter of how many papers collected
 var papersToWin : int = 8; // total number of papers in the scene
 var distanceToPaper : float = 5.5; // maximum distance that the raycast will detect
 var sphereRadius : float = 1.0; // the width of the sphere that is being SphereCast
 var paperSound : AudioClip;
 var musicClips : AudioClip[];
 var enemyScript : NPCMovement;
 function Start() 
 {
     if( musicClips.Length < 4 )
     {
         Debug.LogWarning( "Need 4 Music Tracks in the Inspector" );
     }
     
     audio.loop = true;
     audio.clip = musicClips[ 0 ];
     audio.Play();
     
     if ( !enemyScript )
     {
         Debug.LogWarning( "No Enemy Script in the Inspector" );
     }
 }
 function Update() 
 {
     if ( Input.GetMouseButtonDown(0) || Input.GetKeyDown( KeyCode.E ) )
     {
         var hit : RaycastHit;
         
         var rayOrigin : Ray = Camera.main.ScreenPointToRay( Vector3( Screen.width * 0.5, Screen.height * 0.5, 0 ) );
         
         if ( Physics.SphereCast( rayOrigin, sphereRadius, hit, distanceToPaper ) )
         {
             //Debug.Log( "SphereCast Hit : " + hit.collider.gameObject.name );
             //Debug.DrawLine( Camera.main.transform.position, hit.point, Color.red, 1.5 );
             
             if ( hit.collider.gameObject.name == "Paper" )
             {
                 //Debug.Log( "SPHERE hit Paper for sure" );
                 
                 papers += 1;
                 
                 // play paper has been picked up sound
                 audio.PlayClipAtPoint( paperSound, hit.point );
                 
                 // destroy the paper
                 Destroy( hit.collider.gameObject );
                 
                 // tell enemy to follow closer
                 enemyScript.ReduceDistance();
                 
                 // change the music based on the number of papers collected
                 if ( papers == 2 )
                 {
                     audio.Stop();
                     audio.clip = musicClips[ 1 ];
                     audio.Play();
                 }
                 else if ( papers == 4 )
                 {
                     audio.Stop();
                     audio.clip = musicClips[ 2 ];
                     audio.Play();
                 }
                 else if ( papers == 6 )
                 {
                     audio.Stop();
                     audio.clip = musicClips[ 3 ];
                     audio.Play();
                 }
                 else if ( papers == papersToWin )
                 {
                     Debug.Log( "You have collected All Papers !" );
                     
                     // load Win Scene here !!!!
                 }
             }
             
         }
     }
 }
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by ragnaros100 · Jul 18, 2013 at 09:36 AM

In the lines adio.clip = musicClips[x] put the x-values one unit lower and see if the error still pops up.

Arrays start from 0 you see. (0, 1, 2...) and in unitys inspector view you can set the legth of elements (let's take 3) that the array can have. But as said, arrays start with 0.

Thit confuses a lot of new coders.

Hope this helps

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What happened to the Slender Guide by alucardj 1 Answer

Music Wont Stop From Page Script+ Extra Problom 1 Answer

Slender type game need help 0 Answers

Random Note Generation 2 Answers

How to get an object / AI to follow you? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges