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Question by Jason Hamilton · Feb 27, 2011 at 04:36 AM · gameobjecttimespeedstandalonedeltatime

speed change in standalone compared to editor?

Hey, in my game there are gameobjects that move through script:

if(transform.position.x >= 9.5 || transform.position.x <= -9.5)
{
    transform.position = Vector3(transform.position.x,drop,transform.position.z);
    speed = -1 * (speed * 1.1);
}

///

transform.Translate(Vector3.right * speed);

///

var speed = 0.5;

now thats all fine and dandy but when I export my game to a desktop version the gameobjects move way way faster, is this something to do with time.deltatime and how do i fix it?

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Answer by Eric5h5 · Feb 27, 2011 at 04:48 AM

Your code is framerate-based, so it will run differently at different framerates. Make it time-based instead; the docs explain it. http://unity3d.com/support/documentation/ScriptReference/Time-deltaTime.html

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