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2
Question by M1k4 · Jul 20, 2013 at 11:38 PM · 2dspriteresolution

In a 2d game, how can i keep real size of sprites?

Hello!

This time, i wanna know the best way of keeping the size of my sprites on the screen, for example, if i have a 128*128 sprite, it will be shown as a 128*128 texture on a 2d plane.

Extra info:

  • Orthography camera

  • All sprites have a power of 2 resolution

  • I'm planning to use the same quad on all sprites, unless you tell me a better way of doing this

  • I couldn't find the information i needed on the internet

Thanks in advance!

PS: The original question was a "bit" different, but after thinking a little bit i found out that this was my real question.

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avatar image CaptainKirby · Jul 20, 2013 at 11:53 PM 1
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Are you asking if all your sprites must be, for example 512*512? If so, then the size the sprite will appear on the screen, should dictate how large the resolution is.

avatar image M1k4 · Jul 21, 2013 at 12:52 AM 1
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What i wanna know is, what's the best way of having all the sprite on the screen in they real size, for example, if a texture is 128*128, it will be shown as a 128*128 texture on a 2d plane. (i will edit my question so it gets easier to understand)

avatar image CaptainKirby · Jul 21, 2013 at 02:08 AM 2
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This thread had a pretty detailed answer to what I think you're asking :P http://forum.unity3d.com/threads/82265-Pixel-Perfect-and-Clean-Textures

avatar image M1k4 · Jul 21, 2013 at 01:12 PM 0
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That's EXACTLY what i wanted, i would love to have this right at the beginning.

So, thank you!

avatar image CaptainKirby · Jul 21, 2013 at 08:24 PM 1
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Glad I could be of assistance :)

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