• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CaptainKirby · Jul 20, 2013 at 11:42 PM · colorverticesskinnedmeshrenderer

SkinnedMeshRenderer, change vertex colors?

Hello! So I've an animated character, that i, on occasion wish to change the vertice color of. However, since it uses a SkinnedMeshRenderer, there is no way for me to change(or so it seems), the vertex color without used sharedMesh, which seems to change the mesh in the project as well... This is my code atm.

  var orgColors : Color[];
 var vertices : Vector3[];
 var newColors : Color[];
 var overlayColor : Color;
 function Start () {
  var mesh : Mesh = GetComponent(SkinnedMeshRenderer).sharedMesh;
  vertices = mesh.vertices;
  orgColors = new Color[vertices.Length];
  newColors = new Color[vertices.Length];
  for (var i = 0; i < vertices.Length;i++){
      orgColors[i] = mesh.colors[i];
      newColors[i] = orgColors[i] + overlayColor/2;
  }
  mesh.colors = newColors;
  
  
 }

So my question is this: Is there a way to change the vertex colors of the mesh, only in the scene, and not project, whilst using SkinnedMeshRenderer?

Taanks in advance!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image highpockets · Oct 01, 2013 at 05:08 AM 0
Share

Did you figure this out?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by zanearn · Nov 14, 2013 at 04:33 AM

Yes, create a new mesh and copy from current sharedMesh so they are not shared anymore.

HOWEVER, doing so will make you a new mesh in the scene and it can be performance killer.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it possible to make vertices defined by a mesh and mesh filters animating? 0 Answers

How do I get the color of a certain mesh vertex? 0 Answers

Is it possible to batch Unity TextMesh objects, which share the same material, but with different opacity values? 0 Answers

Change color of mesh triangle based on Y position in world space 1 Answer

Lerp color of verts with position bigger than 1 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges