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Question by Essential · Jul 21, 2013 at 05:25 PM · importlevelslevel-designsharedmesh

Is it bad to Import a Level from 3DS Max into Unity?

I have a level designer modeling our game's levels in 3DS Max. I notice the trees are showing up as several different models in his exported FBX file in Unity. Is this bad for performance; is Unity treating each tree as a separate mesh, even though they're all identical to each other? Or is Unity smart enough to acknowledge they're the same mesh and optimize for that?

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Should we be creating our levels a different way — from inside Unity for example?

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Answer by DaveA · Jul 21, 2013 at 06:12 PM

It is best to create individual models in Max and then assemble the scene in Unity, that's what it's for. IMHO.

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Answer by Yofurioso · Mar 18, 2014 at 12:55 PM

I'm not sure if it helps but, in my experience, I've found that having multiple instances of a single mesh increases the draw calls drastically; if the entire level was made in 3dsMax and you just import one single file then you may want to merge as much objects as you can.

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