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This question was closed Mar 20, 2015 at 07:43 PM by maccabbe for the following reason:

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Question by maccabbe · Jul 22, 2013 at 12:21 PM · animationrotationblenderarmature

Control Rotation Upon Animation Play

I currently have a model with a built in walk animation created in blender designed to be played with a rotation of 0, 0, 0. However the armature is imported with a rotation of 270, 180, 0 and every time the animation is instructed to begin the armature is rotated to 270, 180, 0.

How can I make it so the armature keeps a rotation of 0, 0, 0 upon animation play?

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