Hi, I'm trying to make an application which is very focused on the use of the videos. For example when the user reaches a specific place or clicks a button the specific movie will play in full screen. The way i was trying to get around this was by making the movie texture as part of the GUI, but i have problems with this in that i can get it to appear "All" the time, or not at all, i cant seem to get it working properly for after the button is pressed the movie will appear and then disappear when finished (once i get it working this is the plan)
Snippet of code (probably of no use, just say if you need any more info) to try get the idea across.
var movie : MovieTexture;
var buttSun : Texture;
var buttStop : Texture;
function OnGUI()
{
GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), movie, ScaleMode.StretchToFill, false, 0.0f);
if (movie.isPlaying == false && GUI.Button (Rect (1000, 25, 40, 40), buttSun))
{
movie.Play();
}
if (movie.isPlaying == true && GUI.Button (Rect (1000, 25, 40, 40), buttStop))
{
movie.Stop();
}