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Question by Dubious-Drewski · Jul 24, 2013 at 05:05 AM · charactercontrollerparentorientation

After unchilding a Character controller, it becomes disoriented

Hello!

I have a character controller which is able to ride a rigidbody vehicle by making it a parent. It works fine, until I get off. Once I unchild the character controller and reactivate the CharacterMotor script, my bearings are all wrong. Sometimes, left will move right and forward will move back, etc.

How do I reset the character controller back to normal?

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avatar image Benproductions1 · Jul 24, 2013 at 05:07 AM 1
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is it rotated at all? The CharacterController does not handle rotations

avatar image Dubious-Drewski · Aug 15, 2013 at 06:09 AM 0
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It took me a while to understand this, because even if the character controller is rotated, it appears perfectly vertical and looks unrotated.

Indeed, the fix for my problem was simply to add a single line to my character controller:

transform.rotation = Quaternion.identity;

in the vehicle dismount code. This zeros it out. Thank you for your help.

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