Hello guys,
I’m trying to reduce the draw calls (around 4000 at the moment) for some of my scenes.
Even though I red different answers and topics, I still don’t understand how to get it work.
I have Unity PRO and I have access to both dynamic and static batching.
I understand that dynamic batching it’s not working as it should ?
Anyway to test if it even works (like, should I see a reduction in draw calls when I start the scene ?)
Regarding the static batching, I tried clicking on the ‘Static’ option for each of my objects in the game, but I see no improvement when I start it in player…
Do I have to parent my objects to another object and make static that one ?
Do I have to attach a certain script or activate some more options in Unity ?
I really need help here, as even though 4000 draw calls have no problem on my computer, it is not working smooth on other computers.
Thank you.