• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by p24601 · Jul 26, 2013 at 09:10 PM · camerarotationplaneviewportrelative

Rotating a plane so that its top is parallel to the camera viewport

I have this code, which creates the plane in front of the camera and rotates the plane to face the camera.

 _viewPlane = Instantiate(dialogView2, viewcamera.transform.position + viewcamera.transform.forward, Quaternion.identity) as GameObject;

 var dir = viewcamera.transform.position - _viewPlane.transform.position;

 _viewPlane.transform.rotation = Quaternion.FromToRotation(Vector3.up, dir);
   
 _dialogViewPlane.transform.rotation.SetLookRotation(dir);

However, the plane is askew such that the top of the plane is not parallel to the viewport.

I've tried a number of different solutions, some of which if I iterated here would REALLY show off my ineptitude on this, but suffice it to say I haven't had any luck. Can anyone help?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by robertbu · Jul 26, 2013 at 09:14 PM

The easiest solution to this problem is to create a vertical plane using the Unity Wiki CreatePlane Script. Then all you have to do is set the two rotations equal:

 _viewPlane.transform.rotation = viewcamera.transform.rotation;

if you want to continue to use the built-in plane, you will have to compensate for the default rotation of the plane. Something like:

 _viewPlane.transform.rotation = viewcamera.transform.rotation  * Quaternion.Euler(90, 180, 0);



Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem - Getting Object to Face Camera Plane 2 Answers

possible to set rotation of camera viewport? 1 Answer

Rotation of a camera viewport 0 Answers

how to prevent scaling the viewport when rotating the phone ? 1 Answer

Camera Relative Movement 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges