How use Raw Mocap data for Mecanim?

Hello!
I have this asset: Unity Asset Store - The Best Assets for Game Making
And I don’t know how can I use it.
In Animations folder I have a lot of prefabs which contain an Animation and “Reference”. (Like here http://vdtruck.net/store/animation.png).
If I put the prefab in hierarchy I have just “Reference” in it. That Game Object with the animation doesn’t exist. I can see the animation in inspector, but I don’t know how can I use it in Hierarchy.

Can you help me please?
Thanks!

  1. Create an AnimationController and double-click it to open the Animator window.
  2. In the Project window, expand one of the imported FBX files. Inside, you should see sub-assets, including animation clips: 13570-screenshot.png
  3. Drag one of the animation clips into the Animator window.