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Question by teteye · Jul 27, 2013 at 01:16 PM · collisioncollidertriggerdestroysphere

OnTriggerEnter is not running! Need help with collision.

I am making jumping game and I have a problem.(I am using Unity 4 and 2D Toolkit.) I have a 3 sprite in scene.First layer, second shaman(main character), third gold. I want to collision shaman and gold.When shaman touched gold, I want to destroy gold.

Here is the code:

void OnTriggerEnter(Collider collision) { Destroy(collision.gameObject); if (collision.gameObject.tag == "goldshaman") { Destroy(gameObject); } }

I made a shaman tag is goldshaman and shaman and gold is own to sphere collider. Also is trigger marked.(gold and shaman). Shaman and gold is same z axis.Gold is moving and touched shaman but shaman is not destroy.

Simply can't work why?

Please help guys.

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Answer by gregzo · Jul 27, 2013 at 01:18 PM

Hi teteye,

I was just pointed to this page of the documentation yesterday, scroll at the bottom, there is a chart showing what reacts to what. Probably you need a rigidbody on your shaman.

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avatar image teteye · Jul 27, 2013 at 02:29 PM 0
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Hi gregzo, first of all thank you for answer.

Sorry, I add a rigidbody shaman after shaman is drop the scene. I think wrong the question.

I only want to gold touched the shaman after gold is destroy but shaman stop the screen.(not destroy)

avatar image teteye · Jul 27, 2013 at 08:32 PM 0
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Help me please!

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Answer by teteye · Jul 28, 2013 at 11:07 AM

I add a Rigidboy(use gravity and is kinematic) on Gold and Shaman. After solved a problem. Thank you gregzo!

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