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Question by juliancruz87 · Mar 03, 2011 at 12:11 AM · preloader

how to make my own preload?, hide the mark of Unity, I want my game preload

I want to do my own preloads, for my game, I don't know if I can not remove or $$anonymous$$de the mark of Unity and create my own preload thanks for the help

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Answer by ThumbStorm · Mar 03, 2011 at 12:17 AM

With the free version of unity you can't $$anonymous$$de the preloader, but if you are savy at web page development you could create your own preloader in say flash and once your game has loaded the first level switch your unity game and the flash preloader positions on the page. But hey, if you're using the free version you should support the unity brand in some way at least.

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avatar image Tylor · Mar 03, 2011 at 12:20 AM 0
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Agreed, they gave it to you for free, cut them some slack.

avatar image juliancruz87 · Mar 03, 2011 at 12:35 AM 0
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Ok Cool !!!! thanks for your help !!!

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Answer by Bunny83 · Mar 03, 2011 at 12:39 AM

You can append your own preloader after the one of Unity. If you create your webbuild with the option "streamed" Unity will stream your project scene by scene. The game will start right after the first scene is loaded completely. So the unity loading bar will just indicate the progress of your first level. The loading order is specified at the build settings dialog. Keep your first level small so that it loads quickly. Use Application.GetStreamProgressForLevel to get the progress for each level and make sure it's loaded before you use LoadLevel on them. Use can use Application.CanStreamedLevelBeLoaded to check whether you can load a particular level or not.

All that can be done in the free version of unity (and of course pro).

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