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Question by gharbill · Jul 29, 2013 at 11:29 AM · scrollingflickeringparallaxlateupdate

Problem with 2D parallax effect (flickering)

I am trying to create a parallax effect for some 2D layers and here is how it works: I get camera's x movement as deltaX and move background object a bit less than deltaX in every frame.

it works fine but I get a flickering artifact. I know I have to use LateUpdate(). but the problem is the camera itself has a chasing effect which should be done using LateUpdate() and I have to make sure that Parallax is calculated after the camera repositions so it should execute after LateUpdate(). is there any way to achieve that? or is there a totally different workflow?

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avatar image Salazar · Sep 25, 2014 at 08:35 PM 0
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Same problem here.

avatar image Salazar · Sep 25, 2014 at 08:47 PM 0
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I found this link for now, i dont know if this is a same problem with us. http://digitalleaves.com/blog/2014/01/the-pains-of-being-a-floating-point-number/

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Answer by Salazar · Sep 27, 2014 at 09:51 AM

I find a solution but its not same effect with that maintextureoffset method.

I instantiate planes when player moves in 2d. And delete when player go far from that plane.

I made a game named Crow in googleplay you can compare the game for performance vs effect.

https://play.google.com/store/apps/details?id=com.GuYa.crow

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