• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Aldwin · Jul 29, 2013 at 03:19 PM · c#animationcoroutinelooponce

Animation method/coroutine playable once or loop

I just started to implement a class with some static coroutines which take a sprite as parameter and some other values to make some basic animations (blink, color interpolation, translation, bump, etc.)

An example with the blink :

 static public IEnumerator Blink(tk2dBaseSprite sprite, Color blinkColor, float blinkDuration, int cycles = 1)
         {
             while (cycles > 0)
             {
                 var defaultColor = sprite.color;
                 sprite.color = blinkColor;
                 yield return new WaitForSeconds(blinkDuration);
                 sprite.color = defaultColor;
                 cycles--;
                 yield return new WaitForSeconds(blinkDuration);
             }
             cycles = 0;
         }

Coroutines are very usefull in these cases for me because of the "WaitForSeconds" possibility.

My problem is that I would like a blink which also could possibly loop as a condition is true in an update() function :

 void Update()
 {
    if(conditionForLooping)
    {
       blink()
    }
 }

But, obviously, it won't work with a coroutine. I thought about using a simple method and use bot Invoke() and InvokeRepeating() but I'd lose the "WaitForSeconds" and I'd have to stock a time variable in the class, which doesn't fit with a static method.

So, I feel stuck :) Could anybody help me ?

PS : sorry for my english, I hope my question is clear...

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Animation keeps looping even on WrapMode.Once; 1 Answer

How to play animation once in Input.GetMouseButton 1 Answer

Transition Animations at end of current loop 0 Answers

Loop Coroutine For A Demo Mode 1 Answer

Why isn't my simple coroutine working? (and how can I make it infinite?) 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges