• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Daniel G · Jul 30, 2013 at 06:32 PM · iphoneproject size

iPhone App Size! 42MB on iPhone with nothing?

Hello, I put my app on my iPhone today and it was a test testing whether or not broadcasting messages effects Frame Rate, basically just changing the color of the cube was actually all it is. With nothing in my assets folder but the unity Generated Cube and having it render a different color when Using broadcasting messages and Raycast Hit.

My whole project is only 340KB!!

alt text

When i uploaded to my iPhone i See this:

alt text

Yes I'm Running iOS 7 beta 4 :D

Thanks for the help Daniel

PS: I take time to rate and Mark correct/good answers.

screen shot 2013-07-30 at 1.38.30 pm.png (452.5 kB)
img_9298.png (77.8 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Daniel G · Jul 30, 2013 at 06:56 PM 0
Share

Any one have an idea? $$anonymous$$aybe its because xCode is treating it as a development build?

avatar image Jamora · Jul 30, 2013 at 07:40 PM 1
Share

Speaking of development builds, do you have the development build checkbox ticked in Unity's build settings?

avatar image Daniel G · Jul 30, 2013 at 08:53 PM 0
Share

Yes @Jamora I do :P I'm sure thats it :P

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by FiberGraphics · Jul 30, 2013 at 07:45 PM

Yep, development build will make your app size bigger.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Daniel G · Jul 30, 2013 at 08:51 PM 0
Share

Just needed a second opinion, before i took the time to test that :P Thanks!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

libiPhone-lib.a has no armv7s slice 2 Answers

Do "Dynamic Public Strings" effect iPhone Performance? 1 Answer

Testing an iPhone game on an emulator in windows? 0 Answers

iphone and andorid deployment 1 Answer

iOS app size cheated with asset bundle? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges