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Question by wijesijp · Jul 31, 2013 at 08:21 AM · colorlinerenderer

How to set LineRenderer color?

I add line renderer to my game object. I use following code to set the color.

 void Start () 
 {
         
 spiderWeb                        = gameObject.GetComponent<LineRenderer>();
         
 spiderWeb.material                 = new Material ( Shader.Find("Diffuse"));
 spiderWeb.material.SetColor("_Color",new Color(0.9333f,0.26275f,0.5938f));
 
 spiderWeb.castShadows            = false;
 spiderWeb.receiveShadows        = false;
 spiderWeb.SetWidth(3, 3);
 spiderWeb.SetColors(new Color(0.9333f,0.26275f,0.5938f), new Color(0.9333f,0.26275f,0.5938f));
         
     
 spiderWeb.SetVertexCount(2);
         
 
 spiderWeb.SetPosition(0,spiderStartPos);
 spiderWeb.SetPosition(1,spiderStartPos);
         
 spiderWeb.enabled                = true;
 
 }

But the color I am getting is gray, it should be pink. Any idea what I did wrong?

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avatar image ATMEthan · Jul 31, 2013 at 01:46 PM 0
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Did you check the shader? If its a diffuse shader it will have a gray-ish tint to the color.

Also, you are setting the width to 3,3. That's a bit small, isn't it? $$anonymous$$aybe you are just looking at the skybox/background. Try making it bigger so you can see it?

avatar image wijesijp · Jul 31, 2013 at 02:49 PM 0
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3,3 width is O$$anonymous$$. I can see it.

You maybe right about the shader. But I am not sure what I should be using ..

avatar image ATMEthan · Jul 31, 2013 at 02:55 PM 0
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If the color is pink with a gray-ish tint, that's b/c its using the diffuse shader. If you have unity pro, try using sprite/vertex colored, fast.

If you don't have unity pro, you would have to write you own or look for a shader that displays "normal"/"true"(for lack of a better term) colors.

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