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Question by reppiz01 · Jul 31, 2013 at 01:59 PM · texturegamewebplayerqualityfuzzy

Is it possible to get the same quality settings in WebPlayer like in the Unity-Editor (Game) Window?

Hej guys,

I tried a several things, i changed the QualitySettings for WebBuild, and also the Importsettings of the Textures (Automatic 16bit, truecolor, rgba...... etc), but when I export the Game to WebPlayer, and make it FullScreen the Pictures (Sprites) look very ugly (fuzzy, edgy... strange).

In UnityEditors Gamewindow-Mode i can resize the Screen however I want, the Sprites still look good.

Could you may help me out with that?

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Answer by DaveA · Jul 31, 2013 at 08:09 PM

I have found that the resolution used by the web player is actually tied to the stand-alone default resolution. Change that and see how it looks. This seems like a bug to me, but that's the work-around that worked for me.

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avatar image reppiz01 · Jul 31, 2013 at 08:21 PM 0
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could you may explain this more in detail?

i don´t really get your answer (english is not my mothertongue, maybe because of that)

avatar image reppiz01 · Aug 01, 2013 at 12:48 PM 0
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now I know what you mean.

you were right! simply changed the resolution for standalone application and know everything works fine.

seems like this is a bug.

thank you a lot!

avatar image Xtro · Aug 01, 2013 at 01:24 PM 0
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Very interesting info. Thank you DaveA.

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Answer by Xtro · Jul 31, 2013 at 03:22 PM

by saying "i changed the QualitySettings for WebBuild", do you mean you selected a --"default"-- quality level for the WebBuild ?

There is a small "down arrow icon" under each deployment platform column in quality matrix. You should click on the arrow under the web column and click on set as default. You will see a green checkbox in the web column. Now, it's the default quality for web player.

alt text

How do you make it fullscreen? from Right-click Unity menu or some other setting in the browser itself?

If you are using the browser's fullscreen, it may be scaling the game view by just filtering the pixels.

You should use right-click unity menu to go fullscreen.


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avatar image reppiz01 · Jul 31, 2013 at 08:06 PM 0
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thx for your answer, but yes, this is exactly what i did, but when i play the webplayer build, and i set it to fullscreen, the sprites still look ugly (fuzzy)

avatar image Xtro · Jul 31, 2013 at 08:11 PM 0
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I've edited my answer. Pls see the last section.

avatar image reppiz01 · Jul 31, 2013 at 08:22 PM 0
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i changed to fullscreen mode with the "right-click" method, and also with enable the Screen.fullScreen bool in code.

avatar image Xtro · Jul 31, 2013 at 08:24 PM 0
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I'm at work. I have to try this when I get home.

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Answer by Seizure · Jul 31, 2013 at 08:31 PM

Try overriding your import settings, choose texture for 3d and GUI for 2d: qualities for webplayer like the image here:alt text


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avatar image reppiz01 · Aug 01, 2013 at 09:20 AM 0
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ah okay, thank you.

I also tried this in several Ways (gui, advanced, etc..) but nothing helps. in unity editor i can resize the window however i want and the graphics look great.

in webplayer nothings working on fullscreen :(

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