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Question by rvdb86 · Aug 01, 2013 at 09:33 PM · scaleparentlocalscale

Scale a prefab without reference to parent

Hi, I am adding a prefab to an empty GameObject at runtime. I want to change the scale of the prefab so I am changing the localscale:

  transform.localscale = new Vector3(1,1,1);

however, because the parent has a scale or 1,0,1 the prefab's scale is 0,0,0 at runtime. How can I specifically determine the size of the prefab with no consideration of the parent?

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Answer by Seth-Bergman · Aug 01, 2013 at 09:53 PM

I'm pretty sure you can't. Since the c$$anonymous$$ld inherits the scale of the parent, you can't add any y-scale to the object (even if you do, it will visibly remain as 0). However, your code is fine, I just tested it and the values do change. You must be scaling, then c$$anonymous$$lding, try c$$anonymous$$lding the object first.

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avatar image rvdb86 · Aug 01, 2013 at 10:29 PM 0
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Perfect, childing first worked around the problem

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